On the back-most layer I decided to add some more terrain(as well as make the sky darker because, I don't know, it just feels better this way) in the form of several Mt. Fuji's and such. Before this addition to me it felt like the background didn't really inform the player in what kind of world they are in right now, or it just felt like it was a bit flat... or I don't know, it was missing something desperately.
Anyway, I decided to add some mountains to help inform the hypothetical players in what kind of terrain they might be finding themselves in. For sure, they would assume that the world they are in is rocky because of the cave and some stones around the lighthouse, but the mountains will help emphasise that point, as well as add something to the negative space that was there before.
I decided to add little detail to the mountains furthest in the back to help add to the feeling of distance, if something is further away you see all of it, but less of it. The mountains in front are also a little bit under detailed, partly for the same purpose but also I want to stick to this sort of recurring minimalistic theme throughout the background.
I scattered some pebbles around the beach, in keeping with the simple art style I avoided making them too detailed, however I made the stones different shades.
I am now deliberating over if I should keep that beach as it is or make it look more sandy, not that this is a major change... Well it could be, or not? I don't know. I'm pretty sure I can trust myself to do whatever's right in the end.
Oh yeah, the water has a gradient on it now too but it still feels a little flat. I'll probably add to it again later.


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