This is my proposal. It has to be in for tomorrow, but here it is in it's first incarnation anyways.
Just a word about the animation of assets, that is a broad term and when it says that I usually mean that I will be animating everything and not just the foreground assets or the background assets. It means everything, because of that I feel like I should have given it more weeks in the time table but I feel like animating the assets won't take as long as creating them will.
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Two
Dimensional Backgrounds in Video Games
By Artyom
Levashov
For this
year’s Dissertation project I will be composing a series of animated
backgrounds for a hypothetical game on the 2D plane.
Brief outline of Work
Below
you’ll find a list of things I’ll need to do to create the background/s
- Concept Art
- Draw Backdrop
- Draw foreground assets
- Draw Background assets
- Draw Several Layers of
backgrounds for Parallax Scrolling
- Learn Actionscript for
Dynamic Animations and Parallax Scrolling
- Compile assets in
Flash/Photoshop/Illustrator
Concept
Art
Completing
this step would greatly help me plan out what kind of assets the backgrounds
will contain in the foreground, the background and what will move and what
won't. It can also help me get a good feel for the kind of atmosphere the
background will have.
Draw Backdrop
The
backdrop is the literal background, the stuff that will take up the negative
space in the open areas where there are no assets for the background, like the
clouds or the ocean in the previous examples. The backdrop will usually appear on
the lower-most layer.
Draw Foreground/Background Assets
Because
I think it will be a bit hard to draw and animate everything as one, I thought
it would be a smarter idea to include things with animations on them
as separate assets that go into the picture but are never actually
part of the picture.
This was
I can focus on individual animations for the background, and apply code to them
so they each either play at a different time, or are unique to each other in
some way or another.
Draw Several Layers of
backgrounds for Parallax Scrolling
To do
this I would need to first know what I am drawing, and I will from the concept
art, preferably as I do the concept art I will be drawing on different layers
to create an authentic feel for the concept.
Learn Actionscript for
Dynamic Animations and Parallax Scrolling
This
will probably be the most difficult to do for me, but the least time consuming,
in my opinion. to make the backgrounds have a much better feel some influence
from code on the outside will be much needed, also creating the scrolling
effect would be much easier with actionscript than straight up animation, it
would also be more effective.
I will
also be using code to make some of the assets more dynamic.
Compile assets in
Flash/Photoshop/Illustrator
Towards
completion of a background I will have to compile the thing with all the
assets, the background layers and the code for the final composition to be
completed.
Skills
Because
in essence, this is an art dissertation and art is my strongest skill I don’t
think that I will have to learn any technical skills for this dissertation,
rather I will be improving my skills pushing them to their limit by tackling my
weaknesses.
The
skills I hope to improve are;
·
Scene
Composition
·
Visual
Storytelling
·
Animation
Composition
·
Animating
inanimate objects
·
Lighting
and Atmosphere
Rationale
I wish
to create a series of animated 2D backgrounds.
Lately
in Video Games, it feels as if 2D is a lost art, everywhere I turn I see
shooters in 3D, 3D puzzle games, adventure, aesthetic experiences, even retro
franchises have made their transition into the 3rd Dimension in the
past decade and while there is nothing wrong with that I feel as if the art of
2D art in games is now under-represented in the industry.
It’s not
a secret that at this time 2D game art is strictly for a niche market in the
video game industry and being able to create 2D graphics is not exactly the
most marketable skill a game designer, or a game artist even, could have.
However I still wish to demonstrate how full of depth, charm and whimsy 2D game
art can be using the skills I will learn and those that I already have.
So for
my dissertation I will be creating a set of 2D backgrounds for a hypothetical
side-scrolling game set on the 2D plane.
Annotated Bibliography
Melissinos, C (2012). The Art of Video
Games: From Pac-Man to Mass Effect. New York: Welcome Books.
This book would be valuable to me because it contains a lot of examples of art
in video games done well, it displays a wide range of video game art styles and
talks a lot about how the examples it presents work.
I would use this book for examples to learn from, or as a source of ideas for
things like colour pallets in the backgrounds that I would do, or what kind of
settings I would go for, if I were to run out of inspiration.
Whittaker, H. Halas, J (2009). Timing
for Animation. 2nd ed. Oxford: Elsevier.
This is an old book, first published in the 80s and then re-published in 2009.
I have used this book to improve my animation skills in the past and I'd like
to use it again, it talks a lot about the principles of animation and timing,
as the title suggests.
It also talks in part about inanimate objects, about physics in animation and a
large variety of things that I will find useful if I pursue animation for my
dissertation.
Williams, R (2012). The
Animator's Survival Kit: A Manual of Methods, Principles and Formulas for
Classical, Computer, Games, Stop Motion and Internet Animators. London:
Faber & Faber.
I would like to use this book for the same reason as the previous, it has
a lot of information about 2D physics and a lot of general lessons on
animation.
Ollie
Johnston, 1995. The ILLUSION OF LIFE: DISNEY ANIMATION. Rev Sub
Edition. Disney Editions
This is
a great book filled with some History of Disney animation as well as general
animation Theory. It mostly prioritises on characters, but I feel like I can
apply the lessons given in this book to add some personality to some of the
assets in the backgrounds.
Fraser
MacLean, 2011. Setting the Scene: The Art & Evolution of Animation
Layout. Edition. Chronicle Books.
I hope
to use this book to learn more about the composition of my dissertation
backgrounds, to help add to the general feel of the hypothetical game that I’ll
be creating.
Dreamworks
Animation, 2011. Moonshine: Dreamworks Artists...After Dark!. 1st
Ed. Edition. Titan.
I feel
like this could be a great Reference book that I could use for inspiration. This
book has art in it created by professional artists working at Dreamworks. It
could also give me some ideas in regards to tones and the feelings a scene can
create, for me to imitate.
John Lasseter, 2011. Walt Disney Animation Studios The Archive
Series: Layout & Background (Walt Disney Animation Archives). Edition.
Disney Editions.
This is
a book is a book that focuses on Layouts and backgrounds, it is the fourth book
out of a series and it focuses on Layouts and Backgrounds.
Ed Ghertner, 2010. Layout and Composition for Animation. 1 Edition.
Focal Press
I’ll be
using this book to learn about Layouts and Composition as well.
Will Eisner, 2008. Graphic Storytelling and Visual Narrative (Will
Eisner Instructional Books). Edition. W. W. Norton & Company.
One of
the things I am interested in is telling a visual story, not using any
dialogue. I think that reading this book will help me accomplish this goal.
Weiye Yin, 2011. Impeccable Scene Design: For Game, Animation and Film.
Edition. Gingko Press Inc..
I’ll be
using this book to learn about scene design.
Project Timeline and Milestone
Deliverables
Learning Week
|
CGD Schedule
|
Project
Timeline
|
|
Induction
|
|
Week
1
|
Game
Making Icebreaker
|
|
Week
2
|
Teaching
Week
|
|
Week
3
|
Teaching
Week
|
|
Week
4
|
Teaching
Week
|
|
Week
5
|
Teaching
Week
|
|
Week
6
|
Teaching
Week
Dissertation Proposal
|
Dissertation
Proposal submission.
|
Week
7
|
Teaching
Week
|
Research into
Themes
|
Week
8
|
Teaching
Week
|
Concept Art
|
Week
9
|
Teaching
Week
|
Create a plan for
the background composition & Asset List
|
Week
10
|
Teaching
Week
|
Create Background
Layers
|
Week
11
|
Teaching
Week
|
Create Background
Layers
|
Week
12
|
Teaching
Week
|
Create Assets
|
|
Christmas Vacation
|
Create Assets
|
|
Animate Assets
|
|
|
Week
13
|
Teaching
Week
|
Animate Assets
|
Week
14
|
Teaching
Week
Seminar Presentation
|
Seminar Presentation
Research into Actionscript
|
Week
15
|
Teaching
Week
|
Compile Assets
and Background Layers and apply Actionscript
|
Week
16
|
Teaching
Week
|
Polish 1st
Background
|
Week
17
|
Teaching
Week
|
1st
Background Deliverable
Make preparations
for the second background
|
Week
18
|
Teaching
Week
|
Create a plan for
the second background composition &
Asset List
|
Week
19
|
Teaching
Week
|
Create Background
Layers
|
Week
20
|
Teaching
Week
|
Create Background
Layers
|
Week
21
|
Teaching
Week
|
Create Assets
|
Week
22
|
Teaching
Week
|
Create Assets
|
|
Easter Vacation
|
Animate Assets
|
|
Animate Assets
|
|
|
Week
23
|
Teaching
Week
|
Compile Assets
and Background Layers and apply Actionscript
|
Week
24
|
Teaching
Week
|
Polish 2nd
Background
|
Week
25
|
Teaching
Week
|
2nd
Background Deliverable
Polish
|
Week
26
|
Teaching
Week
|
Polish
|
Week
27
|
Dissertation Submission
|
|