In some cases I think that the design of the surroundings is far more important than the design of the player character, the backgrounds can give you important, visual clues as to what kind of world you are exploring and what sort of things you might encounter. Backgrounds also teach you the history of the world you are in and in some cases react to your presence in that world. I think they hold a much more significant contribution to the narrative of the game than the player character.
I'm particularly invested in 2D games and 2D graphics, so naturally I will base my dissertation off of my ability to make great backgrounds in 2D, and I've compiled a couple of references of the things I especially like;
Mario has always had great backgrounds, I'm not even sure if they use 2D sprites that give the illusion of actually being 3D, or actual 3D models on a 2D plane. Either way, I think that Mario has always been a testament to how great 2D game sprites can be.
BlazBlue has fantastic backgrounds too.
I could keep listing games that I like with backgrounds that I like in them, but I don't want to do that, for now I want to talk about what they have in common and what I really want to experiment with in part of my dissertation; Parallax Scrolling.
Parallax Scrolling is a technique used in 2D animation to create a sense of depth in the world you are playing. It achieves this feel just by having multiple images layered over each other and moving at different speeds, things in the back would be moving slower because they are further away, the things in the foreground would be moving with the player because the player is in the foreground, and things passing quickly would be on the upper most layer.
This is actually a technique that is not unique to video games, it's been around since the early days of animation and works on multiple levels and for a lot of different purposes web design included, but what I would like to focus on is how it affects the 2D plane, because of my dissertation.
I am very much looking forward to playing around with this technique during my dissertation.
Most recently I've really liked the backgrounds in Rayman origins, this game is very enjoyable because of the slick controls, the running and jumping mechanics but the thing that does it for me is the colourful graphics. It's been hard to find a game with such a wide pallet nowadays. Plus everything in this looks hand drawn, which really makes me appreciate it more.
BlazBlue has fantastic backgrounds too.
I could keep listing games that I like with backgrounds that I like in them, but I don't want to do that, for now I want to talk about what they have in common and what I really want to experiment with in part of my dissertation; Parallax Scrolling.
Parallax Scrolling is a technique used in 2D animation to create a sense of depth in the world you are playing. It achieves this feel just by having multiple images layered over each other and moving at different speeds, things in the back would be moving slower because they are further away, the things in the foreground would be moving with the player because the player is in the foreground, and things passing quickly would be on the upper most layer.
This is actually a technique that is not unique to video games, it's been around since the early days of animation and works on multiple levels and for a lot of different purposes web design included, but what I would like to focus on is how it affects the 2D plane, because of my dissertation.
I am very much looking forward to playing around with this technique during my dissertation.