This week I got some help with the animation code because I am apparently inept at actionscript after all... Well at least I can read it sort of... and... manipulate it? Well whatever, this week I got some code for my bat to play it's animation randomly.
Again, I didn't write this but this is what I was trying to get on my own but apparently couldn't. Looks easy right? Yeah, I think it looks easy too, it's just a shame I can never think of how to do this on my own.
Anyway, this point of this code is to get the bat to play it's animation randomly as long as certain conditions are met in the code, something I tried to do on my own but couldn't.
The code generates a random number between 1 and 1000 in the screenshot and the animation only plays if the number is higher than 950, so right now the odds of the animation actually playing are 5/100. I can make the animation play more frequently or less frequently by changing the highest number from 1000, and making the lower number higher to make the animation play less often or lower to make it play more often.
And this week for the actual background that's what I've been playing around with mostly.
Moving on from the depressing topic of my actionscript ineptitude...
It looks like I'm going to start my next background soon, what I'm thinking of doing is leaving the code as it is, I have enough data for now and finishing up the learning of small, niche, bits of actionscript for later and now I'm going to start looking at making another background.
I had actually planned not to make another background a week ago, and said that in my seminar presentation. But Rob and Chris thought that it was better to make two backgrounds instead of one, so I think I'm going to do that. It's that or set hard deliverables for this background, which I would find hard to do considering that I honestly don't think that a piece of art is deliverable until it's complete.
But that's just me.
Anyway, I'm thinking of going for a different style in this background and I'm thinking of going pixel art all over this one. It's an interesting monster, pixel art, and a favourite of some Indie developers. So it probably won't hurt to try and be better at making pixel backgrounds.
This is a small example of a background I did using pixel art for my old sprite comic that I did before I applied for University, and to be honest I'm not entirely a fan, I'd even go so far as saying that it's a bit ugly...
Anyway, this is just one of the examples of how good my sprite art was back then, I have no idea how good it is now.
This second one I was a little more proud of, and I think it's better even now, but it still isn't really good so I think there is enough reason for me to try and develop my spriting skills, wouldn't you?
Either way, I made a list of some more themes on top of the old ones that I could have recycled;
High Way
I don't know, I just have this idea stuck in my head of a car made of pixels driving down the road and out the window there is the landscape also made of pixels, or a sea made of pixels or something. Either way, I don't want to write off this idea after some due consideration. Also this could be a good opportunity to help me learn how to loop a road using actionscript or something.
Modern Cityscape
This is a very similar idea to the ruined cityscape concept I had earlier, but I think that using relatively low detail sprites to show a detailed city is more visually interesting than using low detail sprites for a post-apocalyptic ruin. I could make high detail sprites but I'm thinking that a common theme between these two backgrounds will be simplicity.
Haunted Library
Out of the list of bonus background idea's I think is my favourite one. It can make the scrolling look really good and I could make it look like an amazing, never ending and spooky ghost library. I think I'm going to end up using this sort of setting for my second background.
Anyway, that's it for now. I'm gonna stop writing before this gets too wordy.