Because this background is going to be a library I think it's appropriate to keep it simple seeing as most of the things in it are going to be blocky book cases and stuff. I like the simplicity because it saves time, that is also a great additional bonus.
The foreground would have some desk lamps there to create a more "Library" feel to it. I'm not sure if I want them to provide any light or not yet though. The "chandelier" will act as the main light source for the immediate background and it will be animated so that it flickers.
There's going to be a lot of bookshelves crossing over in the background and the scrolling effect is going to come from the numbers of different isles of bookshelves in the background.
Here's a concept I did for the animation of a haunted book. This is basically a key guide for me to use when I come around to making the books, because I didn't do this sort of thing for the bats in my last background I found the unfolding of their wings really annoying to animate.
Basically these are the three "Keyframes" for this animation, because I'm going to use sprite art to animate the book I really should know what I'm doing since bitmap sprites are really hard to animate as opposed to vector stuff in Flash, at least in my experience that is.
The first frame is the default state for the book, the second keyframe is when the book is up in the air after kicking itself up.
The third key is after it reaches the height of it's flight and begins to fall back down to the floor, it shuts itself and then falls back down into frame 1.
This is essentially the same thing as above, only this animation would have two frames, one where there is light and one where there isn't.
I want the light to light up the foreground while it's on and then flicker on and off to make the background a little more spooky.
And the other thing I did was make a quick mock-up of a bookshelf, I'll eventually be turning this into a proper bookshelf, sometime next week probably but this is just to help me figure out the scale of the background a bit better.
Obviously I'll make the pattern of the books different per bookshelf to avoid repetition but that's a given.
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Learning Week
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CGD Schedule
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Project
Timeline
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Induction
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Week
1
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Game
Making Icebreaker
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Week
2
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Teaching
Week
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Week
3
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Teaching
Week
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Week
4
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Teaching
Week
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Week
5
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Teaching
Week
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Week
6
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Teaching
Week
Dissertation Proposal
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Dissertation
Proposal submission.
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Week
7
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Teaching
Week
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Research into
Themes
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Week
8
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Teaching
Week
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Concept Art
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Week
9
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Teaching
Week
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Create a plan for
the background composition & Asset List
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Week
10
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Teaching
Week
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Create Background
Layers
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Week
11
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Teaching
Week
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Create Background
Layers
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Week
12
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Teaching
Week
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Create Assets
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Christmas Vacation
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Create Assets
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Animate Assets
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Week
13
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Teaching
Week
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Animate Assets
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Week
14
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Teaching
Week
Seminar Presentation
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Seminar
Presentation
Research into Actionscript |
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Week
15
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Teaching
Week
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Compile Assets
and Background Layers and apply Actionscript
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Week
16
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Teaching
Week
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Polish 1st
Background
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Week
17
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Teaching
Week
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1st
Background Deliverable
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Week
18
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Teaching
Week
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Begin planning
second background
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Week
19
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Teaching
Week
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Planning second background
cont’d
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Week
20
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Teaching
Week
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Begin producing
static assets
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Week
21
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Teaching
Week
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Create assets
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Week
22
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Teaching
Week
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Begin producing
animated assets
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Easter Vacation
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Create animated
assets
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Create animated
assets
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Begin production
on background layers
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Week
23
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Teaching
Week
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Create background
layers
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Week
24
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Teaching
Week
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Compile with
actionscript
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Week
25
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Teaching
Week
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Final Touches
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Week
26
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Teaching
Week
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Final Touches
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Week
27
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Dissertation Submission
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Re-re-revised Timeline




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