What you see here is a screenshot of a background that I am working in for my group project game, the little dots are nodes, or anchor points. The best way to describe them would be as angles I guess...
The problem here is that I have accidentally not given enough attention to how many nodes there are. Basically, it's not optimised well causing the program to lag, even more since the actual backgrounds are larger than the canvas. What I'm probably gonna end up doing with this one is I'm gonna have to make it a bitmap. That's not a bad thing really, but it'll make it a lot less sharp and good looking, I'm gonna want to try and avoid it for my dissertation background
This is one of the layers for the dissertation so far, it hasn't gotten too much out of control yet, and that's how I would like to keep it. In fact I could probably try and optimise it a bit more to be honest.
Most of all this means that I'm going to try and make some of the layers less detailed than others.
Most of all this means that I'm going to try and make some of the layers less detailed than others.
Anyway, just signing in to say that this is something I'm going to keep in mind.


Hi Artyom i am glad you are blogging regularly and are thinking about the work that you are doing and the impact on the timeline.
ReplyDeleteIt is important that you make sure you have had a discussion with your specialist tutor pre xmas to make sure your work is properly on track.
rob
Hi no update this week, so i don't know whether you have met your specialist tutor and what the outcome of that meeting was or if you are going to meet them.
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