We need 10 readings to use for our dissertation, and here are the books/journal articles/readings that I'm going to be using during the course of this academic year;
Melissinos, C (2012). The Art of Video Games: From Pac-Man to Mass Effect. New York: Welcome Books.
I would use this book for examples to learn from, or as a source of ideas for things like colour pallets in the backgrounds that I would do, or what kind of settings I would go for, if I were to run out of inspiration.
It also talks in part about inanimate objects, about physics in animation and a large variety of things that I will find useful if I pursue animation for my dissertation.
Williams, R (2012). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. London: Faber & Faber.
I would like to use this book for the same reason as the previous, it has a lot of information about 2D physics and a lot of general lessons on animation.
For now these are the only books I can find to help me out, as I get closer to the hand in date of my proposal I'll be updating this post as I get closer to the proposal until my quota of 10 books is filled.
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