Saturday, 27 October 2012

Readings



We need 10 readings to use for our dissertation, and here are the books/journal articles/readings that I'm going to be using during the course of this academic year;

Melissinos, C (2012). The Art of Video Games: From Pac-Man to Mass Effect. New York: Welcome Books.

This book would be valuable to me because it contains a lot of examples of art in video games done well, it displays a wide range of video game art styles and talks a lot about how the examples it presents work.

I would use this book for examples to learn from, or as a source of ideas for things like colour pallets in the backgrounds that I would do, or what kind of settings I would go for, if I were to run out of inspiration.



Whittaker, H. Halas, J (2009). Timing for Animation. 2nd ed. Oxford: Elsevier.

This is an old book, first published in the 80s and then re-published in 2009. I have used this book to improve my animation skills in the past and I'd like to use it again, it talks a lot about the principles of animation and timing, as the title suggests.

It also talks in part about inanimate objects, about physics in animation and a large variety of things that I will find useful if I pursue animation for my dissertation.




Williams, R (2012). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. London: Faber & Faber.


I would like to use this book for the same reason as the previous,  it has a lot of information about 2D physics and a lot of general lessons on animation.








For now these are the only books I can find to help me out, as I get closer to the hand in date of my proposal I'll be updating this post as I get closer to the proposal until my quota of 10 books is filled.

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